Tag Archives: literature

615. Worlds of Ursula K. Le Guin

Last night (August 2nd) I watched American Masters: Worlds of Ursula K. Le Guin. I was not looking forward to it, since PBS screws up so many of its programs. The advertisements didn’t help. They emphasized that “before Hogwarts there was Earthsea”, as if her work didn’t mean anything until Harry Potter imitated it.

It turned out to be an excellent program, balanced, praising her for her excellence and her importance to other authors like China Miéville and Neil Gaiman, but not suggesting that she single handedly made science fiction and fantasy great again.

I was afraid they would take the path of overreach — PBS tends to do that — but the presentation was closer to flawless as any one of us has a right to expect.

During the first twenty years of Le Guin’s career, I read her novels as they appeared. By the second half of her career, I had moved on to other things. After this presentation, I clearly have some catching up to do.

If Ursula K. Le Guin is someone you have only heard of, or perhaps planned to read someday, you should not miss the opportunity to view this presentation before it disappears back into the PBS vaults.

The Gods of Wind and Air 4

“And your wife and child are starving as well?”

Pellan gave no answer.

Taipai went on, “Well, of course they are. If you take me to them, I will do what I can.”

Pellan shook his head. Taipai waited. The one leather of bitter melon could not have satisfied the man, but he did not ask for another, though he could easily have taken them all. Taipai considered his stance, his obvious emaciation, and the fact that he was almost shaking with fatigue. He said, “You don’t trust me?”

“In fact, I do. But not with the lives of my wife and child.”

“They need food. I have food and you could take it. Why don’t you?”

“You gave me food when I was hungry. I cannot rob you now.”

Taipai understood. He said, “Every man has a wall he will not crawl over. It is a puzzle you cannot solve, but I can.” He held out the sack again and said, “I give you all of it. Take it to your family.”

The priest turned his back on Pellan and his spear, and began picking his way up the frozen waterway. Pellan clutched the sack to his chest and watched him out of sight.

The way back to his hartwa was short enough, and made lighter by the food in his belly. He gave a leather to his wife to chew on, took up his axe, and went out for wood. It took some time, since he had long since harvested all the nearby down wood. He returned and built up a fire. His wife held out a piece of bitter melon and he took it. Even though he wanted to give it all to his wife and child, he had to keep up his own strength for the hunt.

This bag of food would have kept the priest fed for a day. It might keep Pellan and his family alive for a week, but it would not last until snow melt.

It was a reprieve, not salvation.

Pellan dozed by the fire, warm for the first time in days. His wife chewed the melon, softening it with the juices of her mouth, and pressed the result into the mouth of her child. He was too young for solid food, but until her milk returned, it was all she had to give him.

An hour passed. Pellan woke with a start, and began to gather up his axe and spear. His wife watched him, cradling the infant to her empty breasts. He said, “I must go out again to hunt. I will return.”

She smiled. That smile was always a wonder to him, and the treasure of his heart. She said, “Of course you will. We will wait for you.” If she harbored doubt behind her eyes, she hid it so well that he could not see it.     More Tuesday.

The Gods of Wind and Air 3

2.

When you meet a stranger on the road
       and he wants to call you friend,
look twice to see what blade he bears
       and what he might intend.

Hunger lives within in the bones
       in the valley of the menhir.

Pellan met the priest at the edge of the forest. He seemed to know his destination. He came out of the flat where a stream ran strong in the springtime, and turned up its icy valley.

There he stopped and stared. Pellan stood before him, wearing a cloak roughly sewn from the furs of many species. Some parts of it were old and threadbare; some seemed to be newly attached to replace furs which had rotted away.

The priest remembered an old story of a cloak that had served five generations, old furs falling off, new furs sewn in to replace them, until nothing remained of the original garment. It was told for humor. This cloak looked like the one in that story, but there was no humor in its wearer’s eyes.

Pellan’s face was skull tight. His eyes had retreated into twin caves. His mouth was drawn. He had an axe at his side, and a spear in both hands, pointing toward the priest.

The priest reached inside his cloak and withdrew a sack, extended it toward Pellan, and said, “You are starving. You must eat.”

To be strung out on hunger, and tuned to aggression, then to be met with open kindness was disconcerting. It was like walking down a familiar path in the darkness to find a pit beneath your feet. Pellan didn’t know how to react.

The priest rolled back the lip of the sack to show the food within, and gestured. Against his will, Pellan lowered his spear and reached out for a piece of dried bitter melon. Hot saliva flooded his mouth. The normally flavorless crust of melon tasted better than cakes.

The priest said, “My name is Taipai.”

He has fed me, and he has told me his name, Pellan thought, adding a silent obscenity. I can’t rob him now! And I certainly can’t kill him.

Pellan said, “You know what I am?”

“Of course. But I don’t know who you are.”

“Pellan.”

“And I am a priest of Hea Santala. She makes no differentiation between serfs and masters. Or runaway serfs starving in the hills.”

Pellan made no answer. Even if this Taipai were offering help, there was no help he could give. Taipai waited, then added, “I am responsible for many. Are you responsible for others beyond yourself?”

Pellan did not answer. Taipai pressed the issue. “Do you have a wife? Children?”

“I have a wife, and one child,” he said.      More next Monday.

The Gods of Wind and Air 2

Something moved, far off but heading toward him. Pellan’s eyes followed, hoping for a deer, but finding a man instead. It was not a peasant, in rags. It was not Lord Kafi or any of his followers. This one wore a long cloak of coarse weave, buff in color, warm but plain.

A priest from the menhir then, and of no interest to Pellan. He turned his attention to the edge of the forest, where deer were most likely to appear. Minutes passed, then tens of minutes. There were no deer, but the priest continued to inch his way across the snowy landscape, and he too was bound for the forest’s edge.

How hungry do you have to be for curiosity to die? Hungrier than Pellan, apparently. He grunted in disgust at himself, and moved back under the edge of the trees, then northeastward to intercept the priest.

Deer are meat. Red bears are meat, if you are strong enough to kill one. Squirrels are meat. Krytes, lovely in their purple and gray plumage, are meat. Worms are meat, if you are hungry enough.

Man is meat, for bears and wolves.

Pellan considered the priest, who was not of his caste, and whose gods he no longer worshiped. He would weigh about as much as a deer. If he left the skull and other bones in the woods, by spring it would seem as if the man had met with wolves. The meat he could cut into strips, and dry it over a fire. He could say it was from a deer and his wife would never know.

Hungry men think strange thoughts.

Pellan considered the priest as meat as he ghosted across the snowy land, just under the edge of the forest. Then he grunted, and shook his head. Death is just death. It comes to all. There are some things a man cannot do, just to postpone it.

However, a priest so well provided with a warm cloak would not have left his temple without a sack of food. Dried meat, perhaps. Dried fruits, perhaps. Certainly he would have dried leathers of bitter melon, that staple of winter travel.

Pellan wouldn’t even have to kill the priest, unless he resisted excessively. He could be back with his wife and child in an hour, with some of the afternoon remaining to gather fuel. He could warm the hartwa, give them food, then go out tomorrow to hunt, stronger than he was today.

“Please don’t resist,” Pellan thought, as his fingers brushed the axe that hung beneath his arm. More Thursday.

The Gods of Wind and Air 1

.  .  .  the Weathermistress was cooking up something unpleasant in her cauldron of clouds.
from Valley of the Menhir

When the pot is boiling on the fire
       and cold sits crouching
outside, underneath the trees
       like a hungry beast waiting.

When the howling in the smokehole
       echoes the snuffling at the door,
and the trembling of the walls
       is like the heartbeat of the storm.

Then the gods of wind and air
       demand their portion

1.

Pellan wrapped his furs around his shoulders and touched his wife upon her cheek. The hartwa was dark and cold. The fire was down to embers. The fuel was nearly gone, and it was too late to go for more. He was too weak from hunger, and if he did not hunt now, no amount of fuel would keep them all alive.

He had hunted three times in the last few days, with only a squirrel to show for it. He needed a deer. Nothing smaller would sustain them.

Pellan looked at his son as he lay sleeping next to his wife. The boy was terribly thin. His chest moved as he breathed, and his mouth moved as if suckling. His wife had no more milk for the boy, and would not have it again, not until there was food in her own belly.

He closed the hartwa door tightly behind him.

Outside the sky was gray and smoke-blue with clouds that brushed the treetops. The gods of wind and air had gobbled up the sun. Pellan started down the path to the creek, crossed its frozen surface, and entered the pathless woods beyond. An hour later he topped out on a bluff that overlooked the valley.

There was no sun, but there was a bright spot where the sun hid behind the clouds. There were words to say, gestures to make, that would make the sun appear. That was what the priests said. That was what the old women said. Pellan made no invocations. He had grown too bitter for belief.

He had an iron axe, stolen from his master when he went feral. He had a spear. He had desperation. It would have to be enough.

There were no deer in sight. He stood still, patient as the rocks. He had no energy to waste on wandering through empty woods. He watched. He waited. His belly growled and the valley below misted over, but it was not weather mist, it was in his eyes.

Hartwas, meat sheds, barns, rows of straight-line snowbanks where fences lay overtopped: this was the world he had lived in before hunger and rebellion drove him to the hills. Now he ate his fill in summer and starved in winter. The serfs who lived below never ate their fill. They nearly starved in summer and they nearly starved in winter. But nearly starved is better than truly starved.

He could have raided them, but they were his own people, or had been. He would die before he would steal from his own kind.

That was easy enough to decide — for himself. It was harder to make that same decision for his wife and child.     More Wednesday.

614. Wind and Air

Over in Serial, starting tomorrow, there will be a short story that is technically a prequel to Firedrake and Scourge of Heaven, two novels set in the fantasy World of the Menhir. This short story, The Gods of Wind and Air, offers no insights into the novels. Instead, it exists to tell the story of a serf whose character and philosophy interest me, and to give me a chance to experiment with connecting poetry to prose in a manner new to me.

Short stories come to me rarely. The only other short story from the world of the menhir is set some years after the main action, and can be found in Backstory.

One of the reasons I am offering The Gods of Wind and Air now is that my life is temporarily full of chores. A tree I planted forty years ago has grown into a giant, and now has to be trimmed back one limb at a time, plus lots of watering of other trees and bushes during the long California summer, plus the fact that I am now writing full speed on Dreamsinger. In the next few weeks I may not be able to provide two posts a week, so I am giving you something to tide you over.

                   Now, about the story itself . . .

When Marquart and his little band first entered the Valley of the Menhir, the unseen narrator (me) said:

. . . the Weathermistress was cooking up something unpleasant in her cauldron of clouds.

It is about the only reference to the elder gods in that novel. Unfortunately, that line ended up on the cutting room floor.

The World of the Menhir has always been lousy with god. Most of them are more like Greek demi-gods than like world creators. They live on the ground, brawl and love and hate, and are fairly human except for having Powers. I find them more interesting than omnipotent beings.

First to arrive were the gods of Comai, who entered from another world and dominated the native humans. They were eventually ejected in a string of events too long to even précis. Then came a thousand years without gods.

The events that make up my novels and short stories begin when a new set of gods from yet another world enter the land of the menhir and take up residence, beginning the century long battle between the Damesept and the Remsept. A chunk of that story is found in Banner of the Hawk 1.

Even before the Comanyi arrived, there were home-grown gods like the Weathermistress. The serfs and free foresters still worship them, as well as the Flower of the Waning Day, a trio of Comanyi who helped humans drive out their brother-gods.

Not Pellan, though. He is mad at all the gods, and that is where our story begins — tomorrow in Serial.

Incidentally, if the title sounds familiar, stories called The blank of blank and blank are everywhere. I think they all stem from the classic title The Queen of Air and Darkness which was first a novel by T. H. White, then a novella by Poul Anderson, and recently another novel by Cassandra Clare. It is a title rhythm that sticks in the mind.

Also incidentally, the logo presented at the top of all these posts is a runeboard, which is a means of divination used throughout the World of the Menhir. It doesn’t appear in this short story, but it was the only piece of world-of-the-menhir artwork I had available to me.

Enjoy.

613. Cyan Remains

Late in 2015, I began this blog in order to drum up readership for my upcoming novel Cyan. ‘Upcoming’ turned out to be a long time, so I had placed quite a few excerpts by the time it was finally released. It received good reviews, 4.3 stars on Amazon and 4.6 on Goodreads, but it never found its audience.

Cyan is set in the near future and covers the discovery, exploration and colonization of a planet around a nearby star, portrayed as accurately as possible. In an age of novels about galaxy spanning wars, it is possibly out of fashion, but still an exciting, human, realistic story.

Here is your chance to find out for yourself why it deserved better. The opening chapter crowds in quite a bit of background before the excitement starts, but it will give you  a picture of what is about to happen.

Blatant plug — available on Amazon. You might as well get on with reading it, because I’m not going to stop talking about it

Chapter One:  A New Planet
CYAN
Standard Year 600
Anno Domini 2092

Driving in from the eternal night of interstellar space, the Darwin stood on its tail, chasing the kilometers-long plasma fountain of the Lassiter drive. Stephan Andrax and Tasmeen Rao had been working for weeks, and lately for thirty-one unbroken hours, to plot the orbits of Procyon’s planets and choose a course that would let their residual inertia carry them rapidly toward a favorable orbit. Now the torch was stuttering as they slipped deeper into the stars’ gravity well. Softvoiced exchanges between Stephan and Tasmeen were echoed by equally quiet observations by the other eight explorers.

Keir and Gus were manning the spectroscope, trying already to determine if Procyon A III’s atmosphere contained the gasses which would indicate life. Tasmeen’s husband, Ramananda, and Petra Crowley were canvassing the asteroid cloud that twisted its Möbius strip around the two stars, searching for any that might be mined for ice — fuel for the journey back. Above them the main viewscreen flashed successive visual reconstructions, multidimensional projections of varying parameters, and flashing strings of calculations as one or another of the pairs briefly preempted its use. Viki, Debra, Uke, and Leia stayed out of the way, watching the screen.

With a final shudder, the Lassiter torch cut out and, for the first time in over a year, they were weightless. In that same moment the masking effect of the torch ended, and Keir yelled, “We’ve got life gasses.” Overhead, unmistakable spectral lines showing hydrogen, oxygen, and carbon flooded the screen.

Spontaneous cheering broke out in the cramped control room.

Stephan switched to a display of the Procyon system. Much was still unknown, but the planets, moons, and major asteroids had already been mapped.

Procyon A, blazing with six and a half time the ferocity of Sol, was surrounded by three planets of her own. A torus of asteroids lay where a fourth planet would have been. Procyon B simmered, cold and shrunken by stellar standards, with half of Sol’s mass, three percent of its diameter, and less than one percent of its light. Snuggled in close were four tiny planets, all useless rock. A second torus of asteroids surrounded Procyon B.

The asteroid belts interpenetrated like two gears meshing, which excited Stephan no end. The prospect of seeing asteroids in collision was not merely likely, it was inevitable. Beyond the asteroids were five gas giants, none as big as Saturn, circling the paired suns in the frozen outer reaches of this complex solar system.

For a minute they looked at the system that would be their home for a year. Then Stephan switched to a real-time display of Procyon A III. It was only a faint disk, pulsing slightly as the computer worked to keep it in focus, but its pale blue color was unmistakable. Tasmeen, who had been too wrapped up in navigating to watch the unfolding story, said, “Keir, give us a quick update.”

“It’s a little bigger than Earth; a little higher gravity. It stands straight up in its orbit — less than a degree of inclination. Day, 40 hours; year, 1242 days — if you want to call it a year. There won’t be any seasons, so the equator and the poles will be uninhabitable, but the area about 45 degrees latitude should have good climate.”

Standing soldier-straight in its orbit, Procyon A III was a planet of small continents scattered across a huge, world-spanning ocean. The equator was chastely girdled with thick masses of steamy clouds, churning up continuous storms that would make a Terrestrial hurricane look like calm day. From ten to thirty degrees north and south, every island and continent was part of a world-spanning zone of desert, separated by hot, dead seas.

Uke asked, “What names did we draw?”

Ever since Neil Armstrong blew his lines, NASA had kept close tabs on what its explorers could bequeath to posterity. The computer contained several hundred “suitable” names for the planets they might find, but it would only give them ones matched to what they actually encountered. No one at NASA wanted a charred lump of rock to be named Eden, or for two planets to get the same name, and nobody wanted a planet named New Earth. Tasmeen keyed in a request, and fourteen names appeared on the viewscreen beneath the planet.

“What the…!” Debra began, then shut her mouth.

Gus chuckled. Petra said, “Someone certainly didn’t think much of our chances of finding an Earth-type planet.”

They were all the names of colors.

“Madder, umber, vermillion…” Keir read out in disgust. Then he stopped short, glanced up at the winking blue disk on the viewscreen, and said, “Cyan.”

“It’s the best of a bad lot.” Uke said.

“No,” Keir said, “it’s perfect.”

612. Zelazny Squared

Isle of the Dead, painting by Arnold Böcklin

Two of Roger Zelazny’s novels have been floating around in my interior conversations recently, Doorways in the Sand and Isle of the Dead.

A month or so ago I re-read Doorways in the Sand. It isn’t my favorite, ranking about half way down the thirty or so of Zelazny’s that I have read, but that still puts it into the top five percent of lifetime reads.

I was struck by how absolutely goofy its structure was. Every chapter starts in medias res, and then backtracks to fill it what the reader has missed. It is a common way of starting a fast moving novel, but in this case every chapter began with some kind of peril, then backtracked to fill in, extracted our hero from his trouble, and ended with things moving smoothly.

Weird — and I have to confess to a failure of imagination on my part. It took me forever to realize the trick Zelazny is playing.

He is taking us through the novel with serial style cliffhangers, but he is putting them at the beginning of each chapter instead of the end. It’s normally a technique to make a reader keep going so the writer doesn’t lose him, but Zelazny is forcing us to come to a full stop and start over (in terms of momentum) with each chapter.

It’s all inside out. And by the way, the machine that is central to the plot turns things inside out as well.

Zelazny likes to play games with us, and he isn’t afraid to skirt the edge of absurdity, assuming his readers will stay with him. The aliens who follow Doorways’s main character around are extremely not humanoid; to avoid being recognized, they wear disguises — a kangaroo, a wombat and a donkey, to name a few.

There aren’t very many writers who could get away with that without having me slam the book shut and move on.

Isle of the Dead came up when JM Williams asked for a book recommendation reciprocal to having cued me in to Small Gods. That lead me to re-read Isle for what would be the third or fourth time. What strikes me this time through, in view of discussions in recent posts, is Zelazny’s use of conversation.

Long before I was a writer, I read an advice-to-writers article titled “Multiply by Two,” which suggested that most fiction should start with two characters, because conversation is the easiest and reader-friendliest way of introducing a situation. I consistently ignore that advice — it doesn’t fit my personality — but I understand it.

You might think Zelazny is also ignoring that advice since Isle of the Dead opens with a long, philosophical monolog about Tokyo Bay. No, not really. This “monolog”, because of its loose, informal structure, is actually more of a conversation between author and reader. As in the following excerpt.

Of course everything in parentheses is an imagined reader’s response, which I have added to unfairly push my side of the argument about first person’s ability to snag the reader.

Life is a thing — if you’ll excuse a quick dab of philosophy (sure, go ahead) . . . that reminds me quite a bit of the beaches around Tokyo Bay . . . like Time . . . Tokyo Bay, on any given day, is likely to wash anything ashore . . . a bottle, with or without a note which you may or not be able to read, a human foetus, a piece of very smooth wood with a nail hole in it — maybe a piece of the True Cross (good, good) . . . it also used to be lousy with condoms (what?), limp, almost transparent testimonies to the instinct to continue the species (where are you going with this?) but not tonight (okay, now I get it) . . .

To be fair to Zelazny, the original, without all the ellipses and all my parenthetical comments, is much better. If you ever find the book and don’t have time to read it all, read the first three pages anyway.

This kind internal, self-referential conversation is storytelling within the storytelling. Zelazny excels at it. So does Louis L’amour, and Heinlein couldn’t write any other way.

Zelazny inhabits (I almost said owns) the shadowland between science fiction and fantasy. Trying to shoehorn his novels into either genre is futile. In Isle of the Dead, the protagonist and his opponent are a human and an alien, in purely SF fashion. However Sandow, the main character, is also a world shaper. In becoming one, he allied himself with one of the Named Gods of the Pei’an religion.

Gringrin, his enemy, is a Pei’an who didn’t quite make the cut as a world shaper. Why he didn’t is told two ways, one early and one late. Figuring out which reason is true it part of the mystery of the enemy’s motivation, and part of Zelazny’s skillful storytelling.

Are these Gods real, or psychological constructs that allow Pei’an worldshaping? Making a choice on that question would push Isle into SF or fantasy. Zelazny leaves it open, taking one side, then the other, leaving the question unanswered at the end. Meanwhile, the other 95% of the novel reads like pure SF. This is Zelazny’s basic MO.

Stripped to essentials, Isle of the Dead is the story of an enemy kidnapping loved ones, and the hero going to their rescue. Of course there is a twist at the end; Zelazny would never make it quite that simple. Nevertheless, the structure of Isle is extremely primitive. The novel’s charm lies in the telling. Given a choice between plot and style, I’ll choose style every time, which accounts for this being my favorite Zelazny stand-alone despite its somewhat disappointing ending.

608. Decimal Time

Here’s something weird, but you guys are all weird enough to enjoy it.

I have a habit of writing novels that represent the future as I think it actually might happen. That may not sound imaginative, but I like making projections with a minimal number of new assumptions, and I find that it leads me to some very strange results.

Cyan was built that way. One group who showed up for a few chapters of that novel were a group of asteroid miners who preferred life in space. When Keir suggested they go with him to Cyan, they laughed at the idea. Their idea of colonization was a trip to Sirius, where there were no habitable planets, to continue living in space without the threats from an overcrowded Earth.

Shock and surprise, that called for a sequel — or rather a stand-alone novel moved sideways in the same universe. It will be called Dreamsinger.

I recently wrote a pre-prolog, designed to be placed just before the novel begins, which may or may not make the final cut. Have fun with it.

==========

Just for Nerds: Decimal Time

Some people like to jump into a story and have all the background come out piecemeal. If you are like that, have at it. Move on to the Prolog; you don’t need to read this at all.

Other readers like to know all about the backstory. This is for you.

If you can’t make up your mind which way to go, you can always forge ahead and come back here later.

Home Station is a gigantic torus in orbit of Sirius. The asteroid miners from the novel Cyan chose to emigrate to the Sirian system because it has no habitable planets. The planet which lies in the goldilocks spot has a Uranian tilt; it is called Stormking.

Perhaps life could never have evolved on such a planet, but it didn’t have to. For billions of years, Stormking stood upright like any normal planet, then a rogue body passing through the system tilted it and went on its way. Almost all life on Stormking was destroyed, but enough remained to evolve into a planet full of weird and fierce creatures.

The humans who colonized the Sirian system don’t care. They live in space stations situated wherever science or commerce requires them. Human culture centers on Home Station which lives happily in orbit of Stormking.

Since these people are not planet dwellers, ideas like month, year, or day and night have little meaning for them. If they had commerce with Earth, or fond memories of Earth, they would probably have kept Earth time. Instead they are bitter refugees, happy to leave everything about Earth behind them.

Consequently they have discarded all units of time but the second, and have built up a new, scientific set of units. (The metric system strikes again.) Only seven of these units are used in everyday conversation.

SEC — 1 second — This is the same basic unit scientists have used for decades.

DEC — 10 seconds

DIN — 100 seconds — This is used where Earth dwellers would have said a minute.

DUR — 1000 seconds — This is about fifteen minutes.

DEL — 10,000 seconds — This is just under three hours.

No decimal time unit is close to an hour, but between a dur and a del, the Sirian humans don’t miss that Earth unit at all.

DAE — 100,000 seconds — A dae is 17% longer than a terrestrial day, which is close enough for human circadian rhythms to accommodate.

DET — 1,000,000 seconds — Used where Earth dwellers would have used week or fortnight.

There is no decimal time unit that comes close to the length of a year, but there is also no need for one. No event in space or on Stormking has any resemblance to a set of seasons. Human age is measured in terrestrial years, if it comes up at all.

There is some pressure to add a YAR, consisting of 350 daes to replace a year, but that violates the rule of making all units multiples of a second by tens. And besides, nobody much cares.

==========

I wanted to do decimal time because traditional time is so screwy that I felt once people get beyond Earth, they are sure to dump it.

I remember the first time a student pointed to the wall and said, “Mr. Logsdon, what time is it? I can only read digital time.” What he was used to seeing on digital clocks was not decimal time, even though it looks a little like it. Take the world record for the thousand meter dash, 2:11.96. That’s two minutes, eleven seconds, and 96/100 of another second. Note that there is  a colon and a period/decimal place. That number eleven isn’t decimal because there aren’t 100 second in a minute — on Earth.

Let’s turn that record into fractions. One thirtieth of an hour, eleven sixtieths of a minute, and ninety-six one hundredths of a second. It’s crazy. The digital time on your microwave isn’t decimal either. Set your microwave for 65 and punch start. (Be sure to put a bowl of water inside so it doesn’t fry its circuits.) It will count down all the way to zero. Now try again, but this time set it for 105. It will count 104, 103, 102, 101, and then it will jump to 60 before continuing.

The whole thing is flat out nuts. No wonder kids are confused.

However . . .Now that I have begun writing the first chapters of Dreamsinger, I’m having a big problem. I can’t expect my readers to memorize this post before reading the novel so every time I say something like, “For nearly a del she fought for points,” I have to gently remind them what a del is. 

I think I may have just dug my own grave. Time will tell. (Pun intended.)

Oh, well, whatever happens, writing science fiction keeps you thinking.

604. Changeable?

They proclaim it in every “How to Write” book: your character should change and grow. Truthfully, it almost never happens in genre fiction. The fact is, it’s really hard to get that kind of story published, and for a very simple reason. The reader won’t read it.

If the final condition of the character is the goal, the starting point has to be in some way unsavory. Let’s make up an example. Let’s let Sibrov (that’s a name taken from Small Gods, but spelled backwards) begin as a wild-eyed hunter of heretics. That’s a fairly standard villain. If our hero is a heretic, running from Sibrov, we have a whole sheaf of stories open to us, none of which pose any structural problems. And none of which will call for our hero to undergo any real change in his character. 

However, suppose we want Sibrov as hero. He will have to have a change of heart; at the extreme end of the change he might end up the picture of peace and love. This creates a problem. How do we get our reader through the first three-quarters of the book — the part where our hero-to-be is a dirty sewer rat?

It’s tough.

It’s also not something I’m normally interested in. I don’t like super heroic characters; even the gods I’ve written are flawed. Nevertheless, I do expect my heroes to be at least staunch and reliable. Another word for that would be unchanging. Readers like that, too. That is why genre fiction is able to have so many series — the main characters remain largely unchanged despite all the slings and arrows that outrageous fortune puts in their paths.

Hamlet, part two, back from the dead. Nope, it just doesn’t work.

There are ways of making a character change in genre fiction without losing the reader. Terry Pratchett does a masterful job in Small Gods, although his method is not a template many writers could borrow. He introduces dozens of characters, gives us a flurry of sound and fury, and doesn’t make it clear at first who is or is not going to be alive a few chapters later. While we are distracted by all the interesting bastards and losers, our main character — who is a complete cypher at the beginning — starts changing slowly. By the time that he has become the focus of the novel, he has already begun to become interesting.

I like my page-people to be fully formed when we encounter them, and then to have their characters tested by the universe. I have only tried to make them undergo fundamental changes in two novels. Of course, this ignores the growth from youth to adulthood. That is a different kind of change, suitable for a different post.

In my latest book, Like Clockwork, two of my forgetful characters discover who they used to be and integrate those memories. Another discovers feelings she had suppressed and cures herself of them. Those aren’t real changes; they are simply cases of regaining a previous state.

Another character, Hemmings, actually changes. He is pretty much a nobody at the outset — an emotionless creature who follows all the rules because he has no strong feelings about how things ought to be. Over a thousand years — or the length of the novel — he “grows a soul”.

I enjoyed that, but I only got away with it because Hemmings was one of a cast of eight characters. I got to show him in short bits while he was still dull, and then could bring him on stage for longer incidents as the universe slapped him silly and he fought back, becoming interesting in the process.

If that sounds familiar, let me clarify:  I wrote Like Clockwork at least six months before I read Small Gods. If I had to pull the Hemmings story out of the larger novel to stand alone, no one would read it because it would be too dull at the outset.

The other time I made one of my characters really change was in the novel Who Once Were Kin. It is a follow-on to a fantasy series, and the title comes from a local proverb, “There are no enemies like those who once were kin.” If this were a cowboy story, the proverb would be, “Ain’t nobody who can hurt you like kinfolks”, which is a true statement, in my personal experience.

For my taste, this is the best book I’ve written, but from the viewpoint of publication, it won’t fly. The hero is a fine upstanding member of his community, but his community has some foul notions of sexual morality. We spend the first half of the book getting to know him, and coming to like him for all his positive qualities, while slowly coming to understand and hate his culture. Then things happen to destroy his serenity and to show him that his life so far has been a tragic mistake.

Anyone who would enjoy the manly, military, self-assured first half of the book would absolutely hate the second half. Anyone who would appreciate the second half, would never get through the first half.

Real change is a bitch.

The ms. resides in my hard drive, mocking me. I’ve spent the last twenty years trying to figure out how to change it without losing the qualities it has now. Maybe I should just put a disclaimer at the top:

Be warned, this book may give you moral and emotional whiplash.