A great deal of the charm of typical (if such a thing exists) steampunk is that it replicates the sense of wonder of early science fiction, something that is missing 147 years after its beginnings. My math refers to the publication of Twenty Thousand Leagues Under the Sea in 1870. There have been a lot of stories in that century and a half, so it is just a little hard to come up with something new.
Fortunately for science fiction, there is a new crop of readers every generation. Things that seem old and overdone to long-time readers, seem new to them. When I first saw Weir’s The Martian I thought, “Again?”, but a half million readers on Goodreads rated it highly.
In old fashioned science fiction, the hero could do anything. And therefore, so could the reader.
Among that “anything” was a world of inventions that any boy genius could whip up in his basement. When I first read Tom Swift and his Electric Rifle (published 1911; it was left behind by my grandfather and I found it in the early fifties), Tom was just putting the finishing touches on his electric rifle, but before he headed for Africa with it, he whipped up a new flyer which was half aeroplane and half dirigible to use on the trip. Easy; any boy wonder could do it.
I haven’t seen that schtick since I was a kid in the fifties, and then it was usually in books from the thirties. I think we can blame Apollo. We all saw an entire nation spend a decade of time and billions of dollars to get to the moon. Thousands of workmen (and women) in all parts of the nation made the billion parts it took to undertake a moonshot. It no longer seems possible, even in science fiction, for Sheldon to build a moon rocket in a shed out back of the house.
When I was a kid, if I wanted to build a robot, it would have been made from tin cans, old sewing machines parts, and imagination. Now kids can build real ones (if their parents have enough money) out of plug and play components. Is that better? Is it worse? Decide for yourself, but it is different in a fundamental way.
It is all part of the digitalization of the world. And no, I’m not complaining. I’m writing this while sitting in front of a computer that makes my present life not only better, but possible.
Let’s hop into our time machine and watch it all happen. Let’s make it an even century.
In 1917, if you wanted to listen to the radio, the first thing you would do was build one, out of wire, a variable resistor, a capacitor, an appropriate piece of crystal, and a set of earphones. If you were really ambitious (or more likely, really poor) you could build the variable resistor and the capacitor as well. Everything would be in plain sight there on a pine board in front of you.
The next step was tube radios (that’s valve radios in the land of Britain). Tubes were an offshoot of incandescent light bulbs with more parts inside. Like light bulbs, you could see everything through the glass casing. Things had become more complicated, but you could still see the parts and follow their wiring.
Televisions worked like this as well, and as late as my childhood, hardware stores had a device with hundreds of sockets on top where you could plug in a tube from your TV or radio and check to see if it was burned out. They burned out frequently. If it was bad you could buy a replacement right there and fix the radio or TV yourself.
Then came printed circuits. You could still follow the wiring, but you had to turn the board over and look at the back side.
Then came transistors. They took the place of tubes, but they were tiny, anonymous nuggets with three wires and you could no longer see what their guts looked like. It was the beginning of major progress, and the beginning of the end of understanding.
Finally, integrated circuits arrived, and now you could no longer see the parts or the wires that connected them.
Now if something breaks, you throw it away. That isn’t really a problem, because things are cheaper, and the replacement is usually better than the thing discarded. In terms of practicality, things are better than ever.
In terms of understanding how our machines work, much has been lost.
But steampunk brings it all back. (more Wednesday)